﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BasicFramework.Components;
using SlimDX;

namespace BasicFrameworkComponentLibrary
{
    public class Transform : Component
    {
        private Vector3 position;
        private Matrix world;

        public Vector3 Position
        {
            get { return position; }
            set { this.position = value; }
        }

        public Transform()
        {
            this.position = Vector3.Zero;
        }


        public override void Update(float frame)
        {
            base.Update(frame);
        }
        public override void Draw(float frame)
        {
            base.Draw(frame);
        }
    }
}
